// octree binary space partitioning
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>

#include "include/matrix.h"
#include "include/bsp.h"
#include "include/render.h"



struct octree* constructNodeFromBounding(struct object target, struct AABB bounding_box) {

}

struct octree constructOctree(struct object target) {
    struct octree out;

}