#ifndef __INPUT
#define __INPUT
#include <GL/glew.h>
#include <GLFW/glfw3.h>

void update();
void mousePosCallback(GLFWwindow* window, double xpos, double ypos);
void keyboardCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void windowCloseCallback(GLFWwindow* window);
void windowResizedCallback(GLFWwindow* window, int width, int height);

#endif